The world's richest multimodal data set, fully licensed. 25 modalities across three tiers, captured to your spec.
See our capture capabilities on real licensed gameplay. Explore RGB, depth, camera and input signals in the viewer, then scope your capture across all 25 modalities.
25+ publisher partners. 80+ licensed titles across a wide range of game genres, plus 3D environments. Growing daily. Don't see your target genre, mechanic, environment, or modality? We capture to spec.
Engine-level capture from AAA and indie titles. First-party exports with action labels, camera telemetry, depth, normals, and game state.
Worldbuilder libraries with full scene graphs. USD, FBX, glTF assets ready for simulation, training, and synthetic data.
Share a spec, an RFP, or just your training goal. We design capture plans around your requirements - across any title in our catalog, or one we license for you.
A video shows what happened. Capture from the engine can also record the geometry, inputs and world state behind it. Direct signals, not estimates made from pixels.

Per-pixel depth from the renderer, rather than depth estimated after capture. The live viewer above includes an RGB and depth comparison.
Visible imagery and sound, when present. Engine depth, camera poses and player inputs are not recoverable as original engine records from pixels alone. Training rights need separate verification.
Pair the rendered world with frame-synced engine context and recorded inputs. Scope optional modalities to your research, with a license from the rights holder.
25 modalities across three tiers. Capture scoped to your spec.
Whether you're a frontier lab training the next generation of models, or an IP holder ready to unlock your catalog - Origin Lab is the layer between you.